This week I watched some conveniently relevant news reports on health and advertising (perhaps this could be considered a priming effect?) while reading on health information effects. The videos, special reports put out by Vox, covered the effects of today’s advertising on public health — specifically the use of nicotine by minors and young adults, which had been nearing zero until e-cigarettes started being marketed and framed separately from smoking cessation (Vox, 2018, “How Juul made nicotine go viral”), as well as prescription drug ads (Vox, 2016, “How Americans got stuck with endless drug ads”).
Initially, these reports interested me because they touch on what effect the interpretive aspects of an ad’s visual vernacular have on the audience — like model ages, gestures/poses, scenery, facial expressions, and other visual connotations or cues that build “expectancy.” These reports and the media effects literature on health follow-up on areas of my interest that were last influenced by Jean Kilbourne and Sut Jhally. They also provide some scholarly sources that I can add to a growing selection of literature I’ve been collecting — searching for a perspective to address “graphic design effects.”
But, back to health. Messages related to health and medicine are particularly worrisome for the fatal implications of being misinformed and worrisome for the realities of medical research: null results are not published while news reporting exaggerate and misconstrue the underlying medical literature.
The media effects perspectives on internet health resources are particularly interesting, for both their positive and negative outcomes. This makes me wonder to what extent media effects researchers can investigate historical periods. I want to know if the spread of public libraries (“Carnegie libraries”) in towns across the US had similar consequences for public health as digitally democratized sources.
Randolph and Viswanath’s treatment on public health effects (2004) was slightly bizarre to read. It is the first paper that I’ve read to directly discuss practical, goal-directed applications of media effects research — applying the models and research toward achieving some specific outcome. Even though the discussion is directed toward theory-based campaigns for the public good, I nevertheless found it alarming. This reaction is somewhat hypocritical, of course, because that process — create an intervention, evaluate the resulting behaviors, then revise and repeat — is a design process by the most fundamental definitions of design.
Message design is also discussed by Anket et al. (2016), though there is a misunderstanding behind their discussion of Noar (2006b) and of message design. Noar can’t be specific related to message design because that’s not how design solutions work — they are nearly always one-offs. This is true of all design, but is especially true of communication design. You’re working with people; messy, complicated, and intensely irrational in one moment then intensely rational in the next. Worse, your only tool is language, which is both imprecise and endlessly descriptive. Even that word, language, makes my point for me because it is so ubiquitous and abstract that how I use it here may call up unintended understandings in a reader. All of this is to say that repeating campaigns and messages can ignore hidden contexts that allowed the initial ones to be successful, and it risks the message becoming stale, or worse, subverted with each use. There is nothing inherently wrong with the three message elements that they lay out (use of celebrity, community members, and audience participation), but there is nothing inherently right, either. The biggest factor ignored by their meta-analysis is novelty, which I argue was a major contributor to the success of The Truth tobacco cessation campaign.
To the authors, or anyone hoping to evaluate such public health campaigns, I would offer this advice: Anker et al.’s three “inclusion criteria” are a good starting point for a design brief, but if you are searching for replicability between campaigns then I’m sorry, but communication design is not a social science. Design by committee, by formula, and by template will fail you, and there are so many confounding variables to deal with that you will have to rely on intuition. That’s not to say that you shouldn’t be informed, but establish your intent, research prior campaigns, research unrelated (even commercial) campaigns, and above all else work to gain an understanding of your target audience — their social, media, health, and internal contexts — and then try to do something different than what other people are targeting these people with. Your message will stand out by contrast. From this mindset, craft many, divergent versions of your message and then test and iterate on them. Helen Armstrong’s book, Participate, offers valuable insight on the practicalities of user testing. But also take inspiration from unexpected places. Paul Bennett, a partner in the design firm IDEO which has a prolific history of design within health contexts, discusses the mindsets necessary for this in his talk, “Design is in the Details.” Stanford’s Design program hosts a resource that might be helpful in creating better models for the design of public health campaigns (see “A Virtual Crash Course in Design Thinking”).
This week I watched some conveniently relevant news reports on health and advertising (perhaps this could be considered a priming effect?) while reading on health information effects. The videos, special reports put out by Vox, covered the effects of today’s advertising on public health — specifically the use of nicotine by minors and young adults, which had been nearing zero until e-cigarettes started being marketed and framed separately from smoking cessation (Vox, 2018, “How Juul made nicotine go viral”), as well as prescription drug ads (Vox, 2016, “How Americans got stuck with endless drug ads”).
Initially, these reports interested me because they touch on what effect the interpretive aspects of an ad’s visual vernacular have on the audience — like model ages, gestures/poses, scenery, facial expressions, and other visual connotations or cues that build “expectancy.” These reports and the media effects literature on health follow-up on areas of my interest that were last influenced by Jean Kilbourne and Sut Jhally. They also provide some scholarly sources that I can add to a growing selection of literature I’ve been collecting — searching for a perspective to address “graphic design effects.”
But, back to health. Messages related to health and medicine are particularly worrisome for the fatal implications of being misinformed and worrisome for the realities of medical research: null results are not published while news reporting exaggerate and misconstrue the underlying medical literature.
The media effects perspectives on internet health resources are particularly interesting, for both their positive and negative outcomes. This makes me wonder to what extent media effects researchers can investigate historical periods. I want to know if the spread of public libraries (“Carnegie libraries”) in towns across the US had similar consequences for public health as digitally democratized sources.
Randolph and Viswanath’s treatment on public health effects (2004) was slightly bizarre to read. It is the first paper that I’ve read to directly discuss practical, goal-directed applications of media effects research — applying the models and research toward achieving some specific outcome. Even though the discussion is directed toward theory-based campaigns for the public good, I nevertheless found it alarming. This reaction is somewhat hypocritical, of course, because that process — create an intervention, evaluate the resulting behaviors, then revise and repeat — is a design process by the most fundamental definitions of design.
Message design is also discussed by Anket et al. (2016), though there is a misunderstanding behind their discussion of Noar (2006b) and of message design. Noar can’t be specific related to message design because that’s not how design solutions work — they are nearly always one-offs. This is true of all design, but is especially true of communication design. You’re working with people; messy, complicated, and intensely irrational in one moment then intensely rational in the next. Worse, your only tool is language, which is both imprecise and endlessly descriptive. Even that word, language, makes my point for me because it is so ubiquitous and abstract that how I use it here may call up unintended understandings in a reader. All of this is to say that repeating campaigns and messages can ignore hidden contexts that allowed the initial ones to be successful, and it risks the message becoming stale, or worse, subverted with each use. There is nothing inherently wrong with the three message elements that they lay out (use of celebrity, community members, and audience participation), but there is nothing inherently right, either. The biggest factor ignored by their meta-analysis is novelty, which I argue was a major contributor to the success of The Truth tobacco cessation campaign.
To the authors, or anyone hoping to evaluate such public health campaigns, I would offer this advice: Anker et al.’s three “inclusion criteria” are a good starting point for a design brief, but if you are searching for replicability between campaigns then I’m sorry, but communication design is not a social science. Design by committee, by formula, and by template will fail you, and there are so many confounding variables to deal with that you will have to rely on intuition. That’s not to say that you shouldn’t be informed, but establish your intent, research prior campaigns, research unrelated (even commercial) campaigns, and above all else work to gain an understanding of your target audience — their social, media, health, and internal contexts — and then try to do something different than what other people are targeting these people with. Your message will stand out by contrast. From this mindset, craft many, divergent versions of your message and then test and iterate on them. Helen Armstrong’s book, Participate, offers valuable insight on the practicalities of user testing. But also take inspiration from unexpected places. Paul Bennett, a partner in the design firm IDEO which has a prolific history of design within health contexts, discusses the mindsets necessary for this in his talk, “Design is in the Details.” Stanford’s Design program hosts a resource that might be helpful in creating better models for the design of public health campaigns (see “A Virtual Crash Course in Design Thinking”).
Literature reviewed
- Anker, Ashley E., Thomas Hugh Feeley, Bonnie McCracken, and Carolyn A. Lagoe. “Measuring the Effectiveness of Mass-Mediated Health Campaigns Through Meta-Analysis.” Journal of Health Communication 21, no. 4 (April 2, 2016): 439 – 56. https://doi.org/10.1080/10810730.2015.1095820.
- Belluz, Julia. “Juul, the Vape Device Teens Are Getting Hooked on, Explained.” Vox, May 1, 2018. https://www.vox.com/science-and-health/2018/5/1/17286638/juul-vaping-e-cigarette.
- Randolph, Whitney, and K. Viswanath. “Lessons Learned from Public Health Mass Media Campaigns: Marketing Health in a Crowded Media World.” Annual Review of Public Health 25, no. 1 (April 2004): 419 – 37. https://doi.org/10.1146/annurev.publhealth.25.101802.123046.
- Vox. How Americans Got Stuck with Endless Drug Ads. Accessed February 27, 2019. https://www.youtube.com/watch?v=_5jnn1AIt7Q.
- — — — . How Juul Made Nicotine Go Viral. Accessed February 27, 2019. https://www.youtube.com/watch?v=AFOpoKBUyok.
- Walsh-Childers, K., and J. D. Brown. “Effects of Media on Personal and Public Health.” In Media Effects: Advances in Theory and Research, edited by Jennings Bryant and Mary Beth Oliver, 3rd ed., 469 – 89. Communication Series. Communication Theory and Methodology. New York: Routledge, 2009.